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Posts Tagged ‘Home Poker Game’

Lots of action here!  Plays well with up to nine players. This is a hi-lo, 8-or-better, non-declare game.  This game was a mainstay of the Wednesday night game, in which I play, long before I joined the game. 

Process:
Since there are only three betting rounds, (optional) I suggest each player ante.
Each player receives three cards face-down; one card face-up.  There is a round of betting.
Three community cards are then turned face-up in the center of the table. There is a round of betting.
Each player is then entitled to receive one additional face-down card.  If player wants to discard one of his or her cards, player may receive a second card.  Player will receive an up-card, if an up-card is being replaced, or a down -card, if a down-card is being replaced.  Either way, each remaining player has four down-cards and one up-card.
There is a final round of betting.
Using your five card individual hand plus three common cards (eight cards in all), form your best five-card hand.
Best high hand splits the pot with best low hand.
GAME: Draw to Five
RANKING: Seven ÅÅÅÅÅÅÅ
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This game is really an “old reliable.”  It was around long before I joined the Wednesday night game. The game plays best with six, seven, or eight players.  We play with nine sometimes, occasionally using some previously mucked cards. When we are short a full table of players, I deal FIVE TWO, DRAW TWO often.  Since we usually have nine or ten players, the game does not get enough play.  However, when dealt, it gets plenty of action.  Since there are not many betting rounds, I suggest that each player ante–but that depends on your house rules.

The game is played non-declare, hi-lo, eight or better.

Process:
Each player receives five cards, face down. There is a round of betting.
Two common cards are then turned face-up in the center of the table.  There is a round of betting.
Then, each player gets an opportunity to play his/her five cards or to replace one or two cards. There is a final round of betting.
Using your five card individual hand plus both common cards (seven cards in all), form your best five-card hand.
Best high hand splits pot with best low hand.
GAME: Five Two, Draw Two
RANKING: Seven ÅÅÅÅÅÅÅ

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TIC TAC DOUGH

Recently, a friend of mine lent me a book entitled “New Poker Games” by Mike Caro.  Since this book was originally published in 1984, the word new is now probably irrelevant.  Nonetheless, most of the games in the book were new to me.  A few of the games looked quite challenging, but I have yet to suggest any of these games to fellow players in any of the home games in which I play.

The game I found most intriguing was a game Mike Caro called Tic Tac Hold ’em.  Like Hold ’em, it can be played with many participants.  Mike Caro rates this game as complexity, “medium to great;” luck factor, “medium.”

In Tic Tac Hold ’em, each player is dealt two face-down cards as in Hold ’em. Then nine common cards are placed  in the center of the table:

                                            C    D    E
                                            A    I   B
                                           F   G   H
Cards A and B are face-up; the others, face-down.  There is an initial round of betting.
Then, cards C D E are turned face-up. There is another round of betting.
Then, cards F G H are turned face-up. There is another round of betting.
Then, card I is turned face-up. There is a final round of betting.
Players may use the two cards from their hand with any of the following combination of cards (Think of Tic Tac Toe.):  Any three in a row, in a column, or diagonally.  That’s it–like Hold ’em with many more variables.

Every so often, one of our poker-playing group hosts an evening of $1-$2, No-Limit Hold ’em.  He gets more than 25 players and manages a very professional three-table tournament.   As losers drop out, they form a cash game.  Other than that, Hold ’em gets little or no action in our home poker games.  I have not (as yet)introduced Tic Tac Hold ’em.  So, I decided to experiment with the Tic Tac Hold ’em concept and developed Tic Tac Dough, an Omaha hi-lo (with a little twist) version.

Tic Tac Dough 

Process:
Each player receives four cards, face-down. Then nine common cards are placed in the center of the table:

                                            C    D    E
                                            A    I   B
                                           F   G   H
Cards A and B are face-up; the others, face-down.  There is an initial round of betting.
Then, cards C D E are turned face-up. There is another round of betting.
Then, cards F G H are turned face-up. There is another round of betting.
Then, card I is turned face-up. There is a final round of betting.
Players must use only two cards (of their four) from their hand with any of the following combination of cards (Think of Tic Tac Toe.):  Any three in a row, in a column, or diagonally.  Best five-card, high-hand splits with best five-card, 8-or-better  low-hand. 
Now, for the twist!  Though two cards from player’s hand may and must be always used for the high hand, there is a possibility for player to use three cards from his/her hand for low.  If there is no possible 8-or-better low-hand combination to be formed by using two cards in player’s hand and three cards on the table, then, player may use three cards in his/her hand and two cards in a row, in a column, or diagonally.  Of course, if there are not two or three low cards in a row, column, or a diagonal; then, there is no low hand possible.
Though the game gets plenty of action, it has not gained much popularity.
GAME: TIC TAC DOUGH
RANKING: Five ÅÅÅÅÅ

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FIVE-TWO-C

It was a simple game.  Probably still is. We just don’t play it anymore.  This game was in effect long before I joined the on-going Thursday night game, that was the first weekly poker game I became part of since moving to Massachusetts in 1970. FIVE-TWO-C was the mainstay of the game. Each hand seemed to take an eternity to play, since, after all cards were dealt and replacement cards were distributed, there was a declaration round followed by yet  another round of betting.  How long it took to play each hand was secondary to the yucks and camaraderie of this game in its earlier years.  There was an interesting mix of players. A few were excellent; the majority just there to have a great night with the boys. No wonder we didn’t care about how long it took to play a hand, game had no definite quitting time–going sometimes past 4:00 A. M.

FIVE-TWO-C is basically a five-card stud game with a common and two replaces after all cards have been dealt. [Hence, five (cards dealt to each player), two (replacement cards), and a common (community card).] It is a declare game as well, increasing the chances that there could be an additional round of betting after the declare.

Process:
Each player receives one card down and one card up.  There is a round of betting.
Each player then receives another card face-up. There is another round of betting.
Then, there is a common card. There is another round of betting.
Each player then receives a card face-up. There is another round of betting.
Each player then receives a face-down, fifth card of his/her own. There is another round of betting.
Then, each player has the opportunity to exchange a card for a new one. There is another betting round.
There is then another opportunity to replace a card.  There is another round of betting.
Then there is a declaration round.  Best high hand splits pot with best low hand.
There are seven rounds of betting before declaration. Game generates large pots, especially if players must pay for their replacement cards.
GAME: FIVE-TWO-C
RANKING: Six ÅÅÅÅÅÅ

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 Criss Cross Variants
 Actually, Criss-Cross is definitively defined as a bona fide Poker game. However, in all its listings, it is defined distinctly as a high-only game using wild cards–usually, the center card (E), being the determining factor. Sometimes, any card matching that card is also wild. In some games in which I used to play, the low card in the hole (and all like it) was (were) wild. However, since I have not played in any wild-card games for over fifteen years, I am not referencing them here.
 
In Criss-Cross games, each player may use his/her own cards plus A E C or his/her own cards plus B E D. In Hi-Lo games, one may use one direction for high and another for low. In addition, one may combine cards in the same direction for both high and low. Specifically, players may only use three cards that are directly related, using either the horizontal row or the vertical row. Players may opt to use some or none of the common cards. Vertical-only cards may not be combined with horizontal-only cards.
 
 
 
 
Back in New York in the 1960’s we used to play a Poker game we called Fiery Cross. It was a declare game with lots of action.

Each player receives two cards face-down, one card face-up.

Five common cards, in the shape of a cross, are placed face-down in the center of the table.

                                                                       A

                                                         B           E             D

                                                                       C

There is a round of betting before any common cards are revealed.

Then, A and B are revealed. There is a round of betting.

C and D are then revealed. There is another round of betting.

Then E is revealed. There is another round of betting.

Then each remaining player receives a card face-up.

There is a round of betting.

Finally, each remaining player receives a final card, face-down.

There is a final round of betting.

Then, there is a declare.

Though this game was popular then, it has since lost popularity. I have tried to get it going a few times, to no avail. There are just too many rounds of betting and too little to work with, up front. So, though in the 60’s this game was probably a SIX, now I would have to rate it a FOUR.

GAME: Fiery Cross
RANKING: Four ÅÅÅÅ

________________________________________________________________________

Though my introduction of Fiery Cross led to hardly any acceptance, my introduction of Criss Cross, in other various forms, has taken hold as a Hi-Lo, 8-or-better, lay-down game.

Criss-Cross Get

Process:

Each player is dealt three cards face-down and one card face-up.

Five common cards, in the shape of a cross, are placed in the center of the table.

                                                                      A

                                                         B           E             D

                                                                       C

In Criss-Cross Get, A B C and D are dealt face-down; E is face-up.

There is a round of betting.

Then, A B C and D are turned face-up, revealing all five common cards.

There is a second round of betting.

Then, each remaining player gets two more cards before there is the final round of betting.

The first card is dealt face-down; the second, face-up.

The final round of betting occurs. Hands are shown. Best high hand splits pot with best qualifying low hand.

Since there are only three betting rounds, this game works best with each player paying an ante.

GAME: Criss-Cross Get
RANKING: Seven ÅÅÅÅÅÅÅ

This game and the two following are perfect for seven or eight players. With eight players, if all were in all the way to the end (which is not likely),  instead of each player receiving a second card face-up, utilize a sixth common card that plays like E. Believe it or not, we play these Criss-Cross games with nine players and do not often have to use a sixth common card.

________________________________________________________________________

Criss-Cross Standard

Process:

Each player is dealt three cards face-down and one card face-up.

Five common cards, in the shape of a cross, are placed in the center of the table.

                                                                  A
                                                      B          E         D
                                                                  C

Cards A and B are face-up, the others are placed face-down. There is a round of betting.

Cards C and D are revealed. There is a round of betting.

Card E is now revealed. There is a round of betting.

Each remaining player now receives a card, face-up.

There is round of betting. Each remaining player now receives a final card, face-down.

The final round of betting occurs. Hands are shown. Best high hand splits pot with best qualifying low hand.

GAME: Criss-Cross Standard
RANKING: Seven ÅÅÅÅÅÅÅ

Alternate: Reveal card E first, then A and B, then C and D.

_______________________________________________________________________

Criss-Cross Medium Way

Process:

Each player is dealt three cards face-down and one card face-up.

Five common cards, in the shape of a cross, are placed in the center of the table.

                                                                  A

                                                        B       E       D

                                                                 C

In this version of Criss-Cross, cards A B C and D are face-down; E is face-up.

There is a round of betting. Then, the remaining four common cards, A B C and D, are all revealed at once. There is a round of betting.

Each remaining player then receives a card, face-up. There is a round of betting.

Each remaining player then receives a final card, face-down. The final round of betting occurs. Hands are shown. Best high hand splits pot with best qualifying low hand.

GAME: Criss-Cross Medium Way
RANKING: Seven ÅÅÅÅÅÅÅ

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Hats and Bombs

The same player who brought the games Splits and Tits to our weekly games, came across this game (maybe patent-pending?) while trying to patent one of his games.  Though all of us have probably played games similar to this, this one is unique.  However, like other games of this ilk, it is almost impossible to have a made-hand until the final cards are revealed.  So, in many ways, it is a sucker’s game; then, again, aren’t we all suckers–at times.  One advantage of this game is that it can be played by up to ten players. There are always suggestions for other names for this game, but the official name, we were told, is Hats and Bombs.

Here is Hats and Bombs.

Process:

Each player receives four cards face-down.  As in Omaha, player must use only two cards of the four.
There is a round of betting.
Nine community cards are then placed in the center of the table. Cards are arranged in three sets of three cards and turned face-up.
                                                                 AAA    BBB    CCC    (The Hats)  
There is a round of betting.
Three community cards are then placed face-up, below the nine cards.
                                                                    D          E          F     (The Bombs)
There is a final round of betting. 
By using two cards in your hand, plus two  of the three cards from either A or B or C plus one card from D or E or F, you form your best five-card Poker hand. Note, you may not combine any cards from A with any cards from B or C, etc.  You must use only two A cards or two B cards or two C cards with any one of the three D, E, or F cards. As an example, your hand could consist of two of your original four cards, plus any two C cards plus the D card. You may use one such combination for high and another such combination for low, or, in some rare instances, the same combination for both.
That’s it.  Best high poker hand and best low (8 or better) hand split pot.
GAME: Hats and Bombs
RANKING: Six ÅÅÅÅÅÅ

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Make Seven

Since so many of the home games at which I play have eight, nine, and sometimes ten players, it’s nice to come up with new games that work with nine (or even ten).  When these newly introduced games gain some popularity, a sense of satisfaction is achieved.  Many players just enjoy the variety offered by new games; others, like I, relish the challenges. Many new games are proffered all the time.  Not too many stick.  Here’s one, Make Seven, I came up with in October of this year (2009).  This game is gaining in popularity.  Action is ever-improving.

Make Seven is played as a hi-lo, split game, eight-low required, cards-speak. (Game could possibly be played as a declare game.  I have never tried it.)

Process:
When played with up to nine players, each player receives five cards, face-down; with ten players, four cards. 
After all players have received their face-down cards, seven cards are placed face-down in the center of table, thusly:
        Row 1                       A  B D F
        Row 2                           C E G
Players use seven-cards from which they form their best five-card hands.
Players may use 1, 2, or 3 cards from their hand with Row 1 or 1, 2, 3, or 4 cards from their hand with Row 2. [For clarification, players may not use 4 cards in their hand and 1 card from Row 1 nor may they use all 5 cards in their hand and none from either row.]
There is a round of betting. Then cards A B and C are opened simultaneously.  
There is second round of betting. Then cards D and E are opened.
There is another round of betting. Finally, remaining cards F and G are opened.
There is a final round of betting.        
Remaining players reveal their hole cards. Best five-card high hand splits pot with best five-card low hand. It is possible to win both high and low using same row or both rows. Note: Cards from Row 1 may never be combined with cards from Row 2.         
GAME: Make Seven
RANKING: Six   ÅÅÅÅÅÅ

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